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Old May 09, 2009, 09:49 AM // 09:49   #61
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Backfire's big damage potential has always made it attractive, but I find you get alot more damage out of the much cheaper Wastrel's Worry.

Stop bellyaching over CoP,.. before it came about, mesmers asked for an aoe mesmer spell and they got it, as well as CoF's energy being reduced I believe. Does anyone remember when a mez couldn't get in a pug to save their lives?

Last edited by Ozric; May 09, 2009 at 09:53 AM // 09:53..
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Old May 10, 2009, 12:28 AM // 00:28   #62
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Originally Posted by Ozric View Post
Backfire's big damage potential has always made it attractive, but I find you get alot more damage out of the much cheaper Wastrel's Worry.

Stop bellyaching over CoP,.. before it came about, mesmers asked for an aoe mesmer spell and they got it, as well as CoF's energy being reduced I believe. Does anyone remember when a mez couldn't get in a pug to save their lives?
I remember like it was yesterday...oh wait, it WAS yesterday!

Since it's such a quick cast/recharge, I like backing up skills like Backfire and VoR with Wastrel's. Damned if you do, damned if you don't.
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Old May 18, 2009, 04:24 AM // 04:24   #63
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Everybody suggesting [Cry of Pain] shows how Mesmers aren't that good in PvE really. I don't think they're suited to it at all.
Shush if you don't know what you're talking about.

I'm sure most people here are familiar with Upier? A member who orgasmed at the mere mention of [Assassin's Promise]?
The Me/A is that sexy that he orgasms at it.

I'd like to see if any other profession can use the AP/CoP combo.
And don't say Assassins. They aren't casters and there for aren't able to keep up with the spell casting, energy, and fast casting of a Mesmer.

Off the topic of AP/CoP, mesmers also have access to [Clumsiness] and [Wandering Eye], which are great mesmer skills!

And with [Signet of Illusions], you can dish out some great fast casting of spells from other professions, as well as above-max rank attributes on pve-only spells. Some say SoI is a gimmick, but others disagree because of the fact it affects ANY spell, which furthers its usage a lot. Only problem? You will be casting so much its low recharge will actually be bothersome!

[Lyssa's Aura] is also just plain awesumesauce for e-management and great if you ever plan to play a fast caster (As gimmicky as they are)

[illusionary weaponry] is still useless, however, a fun gimmick and more usable now that the e-cost is lowered.

[visions of regret] is overpowered. Nuff' said.

And thanks to fast cast, it's much more easier to use skills like [Ray of Judgment].

[Necrosis] is also a great, spammable skill for whenever you're playing without need of a secondary, yet need a single damage, spammable skill. It also synergies with the condition/hex nature of a mesmer.

Last edited by Lishy; May 18, 2009 at 04:32 AM // 04:32..
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Old May 18, 2009, 04:52 PM // 16:52   #64
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I'd like to see if any other profession can use the AP/CoP combo.
And don't say Assassins. They aren't casters and there for aren't able to keep up with the spell casting, energy, and fast casting of a Mesmer.
Whilst I imagine AP-CoP is powerful (I havn't tried it), the class is still dependant upon a PvE skill.


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Originally Posted by Kain Fz View Post
Off the topic of AP/CoP, mesmers also have access to [Clumsiness] and [Wandering Eye], which are great mesmer skills!
One time reactive hexes that prevent only one skill? If you want damage, run something else. If you want damage prevention, take a necro with [Reckless Haste].


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Originally Posted by Kain Fz View Post
And with [Signet of Illusions], you can dish out some great fast casting of spells from other professions, as well as above-max rank attributes on pve-only spells. Some say SoI is a gimmick, but others disagree because of the fact it affects ANY spell, which furthers its usage a lot. Only problem? You will be casting so much its low recharge will actually be bothersome!
Gimmicky, but certainly viable. You lose out on an elite slot just to cast spells of a different profession at a high attribute though. And you'll have to recast SoI a lot (as you said). Hardly ideal.


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[visions of regret] is overpowered. Nuff' said.
Reactive hexes are weak, that isn't going to change.


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And thanks to fast cast, it's much more easier to use skills like [Ray of Judgment].
RoJ is only really useful because it's broken. It doesn't trigger the AoE scatter mechanic. But... mesmers can run it.
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Old May 18, 2009, 06:33 PM // 18:33   #65
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[Clumsiness] and [Wandering Eye] recharge doesn't matter since there are ways of making it recharge faster. [Mantra of Recovery] is one of those skills that can fit in a lot of builds.

In hard mode I find those "reactive" and "weak" hexes to be very powerful, especially with [Intensity].
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Old May 18, 2009, 06:44 PM // 18:44   #66
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I never commented on their recharge.

Reactive hexes require action on the part of the enemy. Whatever they do, you'll suffer for it.
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Old May 18, 2009, 06:59 PM // 18:59   #67
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Reactive hexes require action on the part of the enemy. Whatever they do, you'll suffer for it.
That's the reason why Clumsy is probably the single best PvE reactive hex.
It stops the action.
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Old May 18, 2009, 07:36 PM // 19:36   #68
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That's the reason why Clumsy is probably the single best PvE reactive hex.
It stops the action.
Agreed, but it's a shame it only stops one action.
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Old May 18, 2009, 07:53 PM // 19:53   #69
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There's three-four good Illusion spells that do this well. Then there's always the many slow down spells. I remember living thanks to those in HM...
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Old May 18, 2009, 08:17 PM // 20:17   #70
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[Clumsiness] - AoE, single attack prevention. Does some damage too. Probably the most powerful one.
[Wandering Eye] - AoE damage, but only prevents one attack - Inferior to the above.
[Ineptitude] - Single target damage that causes blindness (doesn't interrupt the attack, but the attack is likely to miss due to the blindness caused). Costs an elite slot, is on a hideous recharge and means you can't take something like AP.

Compare those three with [Reckless Haste]. AoE hex that will prevent 50% of the enemy's attacks for a good 12 seconds.
Hell, even [Shadow of Fear] and [Meekness] will reduce the number of hits you take by 50%.

[Confusing Images] I suppose might count, it lengthens the casting time of their next spell.
[Calculating Risk] might do too... but you don't want to bring that along.
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Old May 18, 2009, 08:27 PM // 20:27   #71
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Agreed, but it's a shame it only stops one action.
Absolutely.
The skill mechanic behind the skill is just to good for the skill to actually be good.
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